Paragliding game physics

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It's been a long time coming on this one. We've gone through many attempts and iterations and finally have release the first prototype of the Paragliding game that you can play!

https://rcastro.itch.io/paragame

This version is based on paraglider physics and will need tweaking to the value and/or changing how certain forces are calculated. The design philosophy was to go for a paraglider model that would allow us to treat the paraglider as a series of finite elements. This allows us to simulate (rather than animate) complex paraglider behaviors such as full stalls, cravats, twists, etc.

Windtunnel App iOS https://itunes.apple.com/gb/app/wind-...

Android https://play.google.com/store/apps/de...

Support my work on Patreon https://www.patreon.com/bandarra

Thank you to these fine people on Patreon! Thibaut Ferreira, Maria Sousa, Lee Cooper, Gemma Briggs, Joao Bandarra, M_House, Boris Kopeykin, Pedro Luzuriaga, Dave Weedon, Alexandre Castro, Pierre Delisle, Jeroen Geerdink, Zane Priebbenow, Allen Thoe, Cloudbase Mayhem, Pieter Penning, Gregory Sadowy

Facebook https://www.facebook.com/bandarra.andre

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Share a "Show & Tell" video.: 
https://www.youtube.com/watch?v=WTVOkz7ihXI&lc=z22xcrki4nyygvrufacdp431i4i0ewyu2rnjc3etvplw03c010c
Collaborators: 
trobiscos
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Team member name: 
trobiscos
What role did this person play on the project?: 
Project Lead
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Teaser: 
Developing a prototype physics engine to achieve realistic simulation in a paragliding game.
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Creation Date: 
Monday, May 7, 2018 - 12:46