Paragliding game physics

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It's been a long time coming on this one. We've gone through many attempts and iterations and finally have release the first prototype of the Paragliding game that you can play!

This version is based on paraglider physics and will need tweaking to the value and/or changing how certain forces are calculated. The design philosophy was to go for a paraglider model that would allow us to treat the paraglider as a series of finite elements. This allows us to simulate (rather than animate) complex paraglider behaviors such as full stalls, cravats, twists, etc.

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Thank you to these fine people on Patreon! Thibaut Ferreira, Maria Sousa, Lee Cooper, Gemma Briggs, Joao Bandarra, M_House, Boris Kopeykin, Pedro Luzuriaga, Dave Weedon, Alexandre Castro, Pierre Delisle, Jeroen Geerdink, Zane Priebbenow, Allen Thoe, Cloudbase Mayhem, Pieter Penning, Gregory Sadowy



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Developing a prototype physics engine to achieve realistic simulation in a paragliding game.
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Monday, May 7, 2018 - 12:46